Combos

Combos

The Strongest Battlegrounds combos — basic M1 chains, true combos, one-shot combos and ultimate finishers with damage and difficulty breakdowns.

6
Combo Types
1-5
Difficulty Range
One-Shot
Top Damage

Introduction

The Combos hub is where practice turns into wins. Combos in The Strongest Battlegrounds range from simple M1 punch chains that pressure your opponent to true combos that are completely unavoidable once the first hit lands, and even one-shot sequences that can end a round in a single opening. This page walks you through each combo type — how to start one, how to extend it with launchers, air attacks and dashes, and how to finish with an Ultimate or Burst move for maximum damage. Whether you are a beginner learning your first chain or a veteran grinding out perfect execution, the guides here give you the structure to practice deliberately and land your combos consistently in Ranked.

Combo Types Quick Reference

ComboDifficultyUse Case
Basic M1 ChainBeginnerPressure and chip damage
Launcher ComboBeginnerSend opponent airborne
Air ComboIntermediateExtend damage in the air
True ComboIntermediateUnavoidable damage
Ultimate FinisherIntermediateEnd rounds with big damage
One-Shot ComboAdvancedInstant round-ending setups

Combo Guide

C

Basic M1 Chain

The foundation of all pressure

How It WorksPunch repeatedly with left click to pressure your opponent, chip damage and build your Ultimate meter.
Best ForBeginners learning spacing and the feel of the game's movement.
Pro TipMix in dashes and feints so your M1 pressure is not predictable enough to be parried. It is also the tool you use to build your Ultimate meter, so pressuring with M1s early sets up the big damage you need to close out the round later.
B

Launcher Combo

Take the fight into the air

How It WorksUse a launcher or knockback move to send your opponent airborne, opening the window for air extensions.
Best ForPlayers learning to convert a single hit into meaningful damage.
Pro TipLaunch only when you are sure the move connects — a whiffed launcher is one of the easiest punishes in the game.
A

True Combo

Guaranteed damage on hit

How It WorksA sequence with no escape window once the first hit connects, making the damage guaranteed.
Best ForRanked players who want reliable conversions instead of gamble routes.
Pro TipDrill your true combos until they are automatic — in a high-pressure duel, execution under stress decides the round. Practicing them in sparring until they are muscle memory is the best investment you can make, because in a live duel you will not have time to think about your inputs.
A

Ultimate Finisher

End rounds with a signature move

How It WorksFinish a combo by transforming with G and landing your character's ultimate move for massive damage.
Best ForClosing out rounds and punishing opponents who are not watching their meter pressure.
Pro TipSet up the finisher inside a true combo so your opponent cannot escape before the ultimate lands.
S

One-Shot Combo

High-risk, instant-win setups

How It WorksAn optimized, high-setup sequence using full meter and precise positioning that can end a round in one opening.
Best ForAdvanced players comfortable with execution under pressure.
Pro TipPractice the setup until it is flawless — a dropped one-shot leaves you overextended and often costs you the round anyway. They are the signature of high-level play, and players who master them can end matches so quickly that opponents never get a chance to adapt or mount a comeback.
B

Launcher-to-Air Conversion

The bridge between ground and air combos

How It WorksA launcher sends the opponent airborne, then you immediately follow with an air attack and dash to extend the sequence into a full air combo for more damage.
Best ForPlayers who want to add a reliable extension to their basic chains without learning complex setups.
Pro TipPractice the launcher-to-air timing in sparring until the follow-up hits every time, because a dropped conversion gives your opponent a free punish.

Core Mechanics

A combo in The Strongest Battlegrounds is a sequence of attacks that keeps your opponent unable to act. It starts with an opener — usually a basic M1 punch or a knockback move — and then you chain additional hits while the opponent is staggered, launched or ragdolled. Launchers send the opponent airborne so you can follow with air attacks, and dashes let you reposition to keep the combo going. True combos are sequences where the opponent has no escape window once the first hit connects, which makes them the bread and butter of competitive play. Finishing with an Ultimate or Burst move converts your execution into round-ending damage, and high-level one-shot combos are carefully optimized sequences built around meter and positioning.

Advantages

The combo system rewards both execution and knowledge. Because true combos exist, players who practice their sequences gain a real, measurable advantage — you can win rounds entirely by out-executing your opponent rather than relying on luck. The tier of combo types also gives you a clear progression path: start with basic chains, add launchers, graduate to true combos, and finally optimize one-shot setups, so there is always a next skill to chase. And since combos are character-specific, mastering your main's routes gives you an identity and a reason to stick with a fighter through the meta shifts. This means your practice time is never wasted: improving your execution directly translates into better results, and the clear difficulty tiers give you a roadmap from first combo to advanced setups.

Challenges

The main weakness of the combo system is the execution barrier. True combos and one-shot sequences demand precise timing and quick reactions, and dropping a combo at the critical moment usually means eating a punish — the risk-reward cuts both ways. Practicing these sequences takes real time in sparring, which can be frustrating for casual players who just want to play. Combos also change when characters are reworked, so a route you spent hours perfecting can be invalidated by a balance patch. For most players, focusing on fundamentals first and combos second is the smarter investment. The gap between casual and competitive execution is also larger here than in many other games, so new players can feel discouraged when they see what high-level play looks like before they have built the fundamentals to match it.

Frequently Asked Questions

What is a true combo?+
A true combo is a sequence where your opponent has no window to escape once the first hit connects — they cannot block, dash or counter out of it. This makes true combos the most reliable damage in the game, because landing the opener guarantees the rest of the sequence. The downside is that they usually require precise timing and often a specific launcher or setup to begin. Learning your main's true combos and practicing them until they are automatic is the single fastest way to climb in Ranked.
How do I start a combo?+
Most combos start with a basic M1 punch chain to build pressure, then a launcher or knockback move sends the opponent airborne. From there you extend with air attacks and dashes before finishing with a high-damage Ultimate or Burst move. The key is to make your opener safe — do not dash in blindly or throw a slow move that your opponent can punish on reaction. In sparring, practice each step separately: opener, launcher, air extension, finisher, then chain them into one fluid sequence.
Are one-shot combos worth learning?+
One-shot combos are high-value but high-risk. They can end a round from a single opening, which makes them devastating in competitive play, but they usually require a full Ultimate meter, specific positioning and near-perfect execution. If you drop the combo, you are often left overextended and vulnerable. For most players, mastering a few reliable true combos and a clean Ultimate finisher is worth more than chasing one-shot setups. Add one-shots to your arsenal only after your fundamentals and standard combos are consistent.
How do I practice combos effectively?+
Use sparring mode and break the combo into pieces. Practice the opener until you hit it every time, then add the launcher, then the air extension, then the finisher, and only then chain the full sequence together. Repeat the full combo until it is muscle memory before you ever try it in a real duel. Finally, test it against a moving, blocking opponent — many combos that work on a training dummy fall apart against a live player who spaces, blocks and dashes.

Quick Tips

💡

Master two true combos per character before learning ten flashy ones. A combo you land ninety percent of the time is worth far more in a real match than one you land thirty percent of the time. A single reliable combo you can land under pressure is worth more than a flashy route you drop half the time, because consistency wins rounds when your hands are shaking and your opponent is in your face.

💡

Practice your finisher conversion separately. The most common mistake is landing a great opener and then dropping the damage because the Ultimate or Burst follow-up timing is not drilled in. Practicing your finisher until it is automatic means you will never miss the damage that ends rounds, and that reliability is exactly what separates players who close out matches from players who let comebacks happen.

💡

Always finish with damage, not style. If your combo route is not guaranteed, take the reliable true combo and the win instead of gambling on a longer sequence that can be escaped. Letting go of the ego play is what lets you win close rounds, because taking the guaranteed damage instead of gambling on the highlight reel is how you convert one opening into a won match.

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